Thursday, March 25, 2021

Geometric Numerology, example of offensive Magickal Spell.

About.

Numerology is the Magick of Numbers.

Geometric Numerology is one of Numerology's Forms.

It's said that Geometry trains Imagination.

It's said that Imagination has Power.

In this article, we'll explain how Geometric Numerology works ... and show an example of abstract attack-defense spell ... and example of possible pitfalls, error that can make both caster and his/her target suffer great pains in hell for potentially very long time.

Images that create and direct spells in this article can be modified, one can be creative. One should be careful however as i don't know how these will work after modification(s).

... i advise to read whole article before modifying anything.


Geometric Numerology.

Geometric Numerology uses:
* Numbers,
* Geometric Symbolic Forms,
* Textual Labels.

These three are Forms.

Initially Geometrical Numerology Spell consists of a single Complex Form.

Complex Form consists of any number of Forms, either Complex or Simple.

There's also empty form ... in a context of this blog it is the same as emptiness, for now at least.

Text can be represented by numbers, as Computer Programmers proved many times ... and still are proving.

Geometrical attacks can be drawn, planned and visualized with a wish to make these work. That's how geometrical numerology spells can work.


For details about numbers meanings, see article: [ Power Numbers & Symbolic Meanings. ]


Examples of an attack on a single target.



Square is protection form, associated with number of 4. It handles passive protections of this spell - like square four walls around the castle.

One should be wary when creating too many walls as too much protection and/or power are curses. Inside double or more walls one is as safe as in prison. '10' spell in midst of walls makes it much easier to escape, however - as it destroys the whole spell, walls included.

Two squares - one within another - is double walls, much harder to destroy than a single square. One has to break two squares in one attempt (make a hole in one external wall and in one of internal walls) or attack fails and walls rebuild itself to original form.

Within second wall there is the number of 10, meaning form's self-destruction - so after attack's objective is met, the spell destroys itself, stops working. This means that attack is 'minimum force approach'.

Connected to squares is the line with arrows, that represent offensive part of this spell.

Because of connection, attack & defense are coordinated. Later in this article we'll show how to make attack and defense independent if one prefers that way.

Arrows represent attacks, one arrow one attack. These are labelled with number of 6, with a curse spell.

Curse is abstract attack, can take any of attack forms - from bad smell, to falling asleep in wrong moment, to dying in the car accident.

... i advise to use 0 - 3 arrows, no more. Karmic return pain is too much otherwise.


Independent Attack & Defense.



This spell is similar to previous spell, except that 'attack line' is disconnected from squares.

Therefore, attack & passive defense are independent, uncoordinated.

When attack and defenses are independent, one can replace attack form without ruining defense or replace defense without ruining attack.

Protection-piercing attack on a single target with escort.



This spell is similar to first example, except that attack line is longer.

Ellipse with hex (number of 6) is area effect attack, a way to handle numerous escort.

Arrow on the end (with 6) is an attack that pierces through passive protections.

Because of area effect nature of this spell it is worth to care about bystanders so karmic return pain is less.

How to do this? Make a wish so that is so as you visualize and cast. This will make it a part of this spell.

It's also possible to write this wish as textual label on spell's image, if visualization and wish making at the same time is too difficult.


The Fatal Error Example.

Image below is crossed out to protect reader, to make this spell fail.



This example leads to hells for unlimited amount of time ... as long as someone, Buddha for example ... will drag caster out. It's not guaranteed that this will happen, Buddhas have no obligation to do this. Their will.

There's less protection, only one square of walls ... but this is least of troubles.

139 number is well calculated, it handle cost of spell and investment into improvements.

139 is the trap.

1 is 1, 3 is 1*3, 9 is 1*3*3 ... etc. It implies numeric serie where each next number is next part of serie of 3.

Number of 3 is symbol of power. 3*3=9 is symbol of greater power ... etc.

3n.

So power escalates fast, it's the war without end ... even when attack's objective is achieved attack does not stop. It leads to escalating war for potentially unlimited time.

1+3+9 = 13.

13 implies pain in hells. As attack continues one falls deeper and deeper into hells, for as long as attack continues.

When one makes such error, a Spell of '10' can destroy the spell that causes trouble.

It's easy to make mistakes, so i advise to think and calculate well before casting ... and to not go too deep with complexity of spells.


Most dangerous numbers are 6, 11, 13 and 10, 01, 101.

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