About.
I am styling myself as a Virtual Adept, a computer-oriented Magician from storytelling game 'Mage: the Ascension'.
It's a part of art style i am creating, an art style that i've named: 'Art of Magick & Light'.
Part of that chore (style creation) is translating M:tA's silly game mechanics into real magick-related lore & terms.
The style, 'Art of Magick & Light', uses real world's witchcraft/magick lore & wisdom afterall.
Patterns & Quintessence.
In 'Mage: the Ascension' one can perceive doing spellwork as creating/modifying/destroying patterns and directing the Quintessence, magickal energy.
Quintessence is manipulated by the Sphere of Prime.
Patterns are manipulated by Spheres of Forces, Life & Matter.
When pattern(s) are fueled with quintesence, the magick is focused into realm of spirit (Astral Plane), then earth - real world - changes over time, becomes a more or less precise copy of the spirit realm as it is at the current moment, at given location. In Mage: the Ascension game such changes can occur very quickly.
Thoughtforms & Energies.
In traditional magical parlance, what you focus on and project energy into is called a 'thought form.'
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