Wednesday, May 13, 2020

Curses, Three Tiers.

Introduction.

Curses can be combined with other qualities, as well as power & characteristics.


Tier 1.


'6' is hex, hex is curse ... weak opening that with time - as it escalates - can become the most powerful of curses possible.

Using '6' can be considered 'minimum force approach', as it escalates only when relations between cursed one and cursing one detoriates. 

When relations between cursed one and cursing one improve, '6' curse reduces itself ... and eventually, hopefully - transforms into blessing.

It takes a longer while - however - before cursed one suffers from this curse enough to care for improving relations.


Tier 2.



First weak opening, then something that works quickly - so we get both power of escalating curse, and also - something that works with power, quickly and strongly - but for shorter while.

Disadvantage is that it's not so much of 'minimum force approach'. Offensive magick returns by Karma Law, so a while after using Tier 2nd formula caster also suffers.


Tier 3.

Sometimes there are barriers, for example the pride-shield, faith-shield that protects one's ego from being cursed. Against such difficult targets, the 3rd Tier can be used.


Tri-hex.


First - a weak opening, as above.

Second - a powerful curse in itself, a curse that escalates, and curse that also gives 'armour piercing' qualities, and a little of protection against countermeasures that would 'dismantle' or 'intercept' curse before it hits it's target.

Qualities are imparted on all three of curses, so all have 'armour piercing' and a little of 'armour' qualities as well.
 


'Tri-hex' visualized.



Thrid - something that works quickly - so we get both power of escalating curse, armour piercing / armoured curse and then something that works with power, quickly and strongly. 

Disadvantage is that it's not so much of 'minimum force approach'. Offensive magick returns by Karma Law, so a while after using Tier 3rd formula caster also suffers.


Examples of use:

- '6', Tr-hex, Three times seven times eleven - at masculine thought of a terrorist.
- '6' - at masculine emotions of a careless rival.
- Tier2 curse at feminine thoughts of a couple that does not care for others who suffer because of them.